Starfluke.com where Real Game Players Make Games!
Monday, September 28, 2020
Wednesday, March 4, 2020
Wednesday, November 6, 2019
Sunday, September 29, 2019
Wednesday, August 23, 2017
Friday, August 11, 2017
Thursday, November 10, 2016
Tuesday, October 25, 2016
Friday, October 14, 2016
Tuesday, October 11, 2016
Starfluke Game Update
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Tanks are In! |
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Testing a collection of textures on the Planets |
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New Tex system displaying 64 VIVID random textures on this planet! |
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Here we see 16 Textures on this Planet Above |
Monday, September 19, 2016
Phase 3 Infinite Planets, Pseudo-Random, Procedurally Generated, Hexagon Terrain
Friday, May 16, 2014
The game is afoot!
Here is a sneak peak of my software development!
Thursday, March 20, 2014
Phase Two Characters and Guns
Set up effects for Rigged Characters in Unity Pro!
I work in Cinema 4D a Favorite 3D app
Capturing flames can be tricky
Tuesday, September 10, 2013
Promo Trailer for StarFluke,
an exciting upcoming infinite space video game
an exciting upcoming infinite space video game
Rendered in Maxon Cinema 4D (C4D)
Composted in Adobe After Effects
Music mixed in Adobe Audition
Saturday, April 13, 2013
C4D L-System
Software programming can be like a tree. It begins with a concept and at times will grow into something more than expected.
Rendered in Cinema 4D. The tree is an L-System Turtle script. The grass is a Hair object. The background is a Physical Sky.
Post render processing done in After Effects.
In C4D the L-System consistently pops as growth animates between x.999 and x+1,000 so I speed up the growth before this transition to reduce the visual aberration. By using the Physical Renderer I was able to turn on motion blur for the transition as well. I found that the snap still was too noticeable in the final render so (instead of waiting for another render) I took the video into After Effects and used Wide Time over the transitions. With Wide Time it is easy to keyframe the Forward Steps and Backward Steps from 0 to x at the transition frame then from x to 0 to smoothly remove the effect again.
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